However, Crying Suns is free for Google Play Pass subscribers and it's arguably one of the best games available on the service. This caliber of mobile gaming doesn't come cheap though, so expect to fork over $8.99 to pick this bad boy up. Al the same, Crying Suns is top-tier sci-fi strategy in the palm of your hand. Gameplay is solid, but the UI can feel a tad cramped on smaller screens. One wrong call can result in a game over, sending you all the way back to the start to give it another try. It's a careful balance to decide how you want to proceed, as your resources are finite and dangers are many. Along the way, you'll encounter space pirates, abandoned colonies in dire need of help, new crew members, and more. You play as the clone of legendary admiral Ellys Idaho and you've been brought back into life anew by a hyper-intelligent robot who needs your help.Īrmed to the teeth with the best spacecraft available, a skilled but expendable crew, and a fleet of squadrons, you set off toward what was once the center of the empire to find out why communications have suddenly stopped. Often compared to Faster Than Light as a quick reference point, Crying Suns is strategy rogue-lite set in a massive, crumbling cosmic empire.
There are four tribes available to you when you download the game, with six others available via in-app purchases. If you aren't able to play in person with friends, the AI offers a pretty decent challenge with difficulty levels ranging from easy to "crazy". There's also the rarely seen pass-and-play multiplayer option, which lets you set up a custom game among friends and even keep them saved so you can play the same game over time.
For solo play, you can create a custom game that either ends after 30 turns or until only one tribe remains. You must be wise with how you spend your resources and position your troops on your turn. Each turn, you collect stars based on the number and size of the cities you control, which you can spend on upgrading your tribe's technology tree, building troops, or collecting resources. The game features simple turn-based gameplay that's quick and easy to pick up and play. This indie game features polygon tribes battling for control of the battle arena.
Zillion Whales provided us with a Mushroom Wars 2 code for review purposes.If you're a fan of the Civilization franchise, you just have to check out The Battle for Polytopia. If, however, you want something that moves a little faster than paint drying, you’ll want to look elsewhere, because you’re not going to find it in Mushroom Wars 2. If that is, then you’ll probably want to investigate this game, because there’s ample amounts of both strategizing and waiting. Of course, if you’re an RTS diehard, that may just be the appeal of the game. On top of that, this game demands that players be patient, since you have to spend a lot of time waiting for those toadstools to generate enough mushroom army men for you to launch assaults on the opposing - which means that you also spend a lot of time looking at those maps that, again, don’t look all that different from each other. That may sound like a bizarre thing to complain about, but there’s really not a lot of variety from level to level. Unfortunately, as I said up top, Mushroom Wars 2’s big drawback is that it also doesn’t skimp on content. It also doesn’t hurt that, especially early on, the game doesn’t skimp on tutorial levels.
Even if you’re not that familiar with RTS games, Mushroom Wars 2 borrows enough from tower defense that it should seem pretty straightforward. In fact, given that you’re mainly fighting over terrains that remain largely unchanged apart from the positioning of those toadstools, you could even say that the graphics are much better than they need to be - but I’m not going to complain.įurther, the controls are fairly easy to master. The graphics, particularly in the cutscenes, are fairly cute, as you might expect from a game where sentient mushrooms are doing battle over toadstool-looking habitations. I should immediately clarify, of course, that just because I don’t like it, it’s not inconceivable that anyone else could. I mean, I wouldn’t say that I particularly enjoy it, and I think that somewhere around the 70th or 80th mission (out of 100 in total) it started feeling like real-time strategy overkill, but I don’t think there’s any question that if you want real-time strategy on your Switch, Mushroom Wars 2 almost certainly offers more of that than any of its competition. I’ll say this for Mushroom Wars 2: there’s certainly a lot of it.